![]() ![]() This is the current edition’s first foray into the Feywild, the iconic sylvan plane where fairies, satyrs, druids, and other fairy tale beings dwell. That being said, it is a wasted opportunity that there aren’t some class features or spells in the mix as well. My personal favourite of these new items is the legendary greatsword Snicker-Snack, a perfect reference to Lewis Carrol’s poem “Jabberwocky,” which also added the term “Vorpal Blade” to the RPG lexicon. In this case, the new options include two playable races-fairies and harengon, a sort of anthropomorphic rabbit-folk-a smattering of new enemy builds, and some new magic items in the appendices. If you’ve been around 5E for some time, you know what you can expect from adventure books like these-a couple of chapters detailing the meat of your sessions, and some bonus character options thrown in. It’s designed to take players through levels 1-8 (though it does advise DMs to start their parties at level 3 for an easier experience). Players will progress from the whimsical fair into the very Feywild to restore a mystical figure from the game’s past. The Wild Beyond the Witchlight is a complete Dungeons & Dragons adventure centred upon the interdimensional Witchlight Carnival. ![]() That streak is about to change, however, with The Wild Beyond the Witchlight, the latest campaign book. My players were almost all eradicated early into the very first chapter of Hoard of the Dragon Queen, and I’ve mostly stuck to homemade material since then. As a Dungeon Master running Dungeons & Dragons’ Fifth Edition, I don’t have a great track record with premade campaigns. ![]()
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