![]() In the past games they were annoying, now they’re positively vicious, and a total pain to take out from afar. You will quickly learn to loathe the Kleer Skeletons this time around. In spite of the challenge presented, the game is never impossible, never frustrating, just occasionally damn challenging. Early bosses become more standard enemies later on as your arsenal improves. Serious Sam creates difficulty through hordes and hordes of monsters. I played through it first on Normal, and even then it still presented a reasonable challenge. In spite of the awesome amount of weaponary you get to wreak havoc with, the game is not easy. Your pistol has unlimited ammo, the double barreled shotgun is incredibly powerful and the minigun is still amazingly fun to use throughout. There is no 2 weapon nonsense, you can carry everything with no issues. ![]() ![]() While the early stages build you up nicely (unlike the older games, it is a somewhat slow buildup – not a bad thing), it isn’t too long until you’re using the minigun or the cannon to wipe the stages clear of monsters. Every gun feels like it has its own unique place in the game. What sets Serious Sam apart from his competition is that every gun is awesome ad fun to use. Best of all, you’re doing so with the help of some awesome weaponary. You’re still fighting hordes of monsters and scrambling around arena like stages, or twisting through corridors to the next arena. Sam is kind of a jerk, but he knows it, and it makes the game more fun when you defeat a large boss and get a pretty great quip.īut while the graphics are great and the soundtrack is awesome, that isn’t why one buys a Serious Sam game. They’re macho, but not overtly sexist like Duke’s. I also have to mention that Sam’s one liners are hilarious. The music is also awesome, especially when it switches to a more heavy metal sound. The music is very appropriate and actually serves as the best clue as to when you're about to be attacked. Perhaps the best part of the sound design though is the awesome soundtrack. The guns also sound great, particularly the awesome sound of the minigun as it annihilates your enemies. Each monster has their own unique grunt or warning sound, be it the mechanical servo sound of the biomechanoids or the unique groans of the zombified clone soldiers. The sounds of the game also add some great atmosphere to the game. Overall, the stages feel very organic and alive because of how they can be changed due to the destructive nature of Sam’s enemies, as well as Sam himself. Dust is kicked up from machine gun fire, obscuring your view. While walls often keep you penned in, the pillars and such are constantly exploding as rockets, C4 and other explosives disintegrate them. Further, the stages are mostly destructive. The levels all look great, especially the Egyptian Temple levels. While there is not a huge amount of environmental variety within Serious Sam 3, there is enough to be enjoyable, and just as it begins to get stale, the game changes the scenery. The gameplay, while it can get repetitive, is almost constantly refreshed by interesting arena settings where you must navigate through streets or temples and kill most, if not all, enemies around you to move on. Then some more enemies, just for good measure. There are just guns, enemies and more enemies. ![]() There is no huge story, no characters to really get attached to, save Sam himself, and no nonsense. ![]() To begin, Serious Sam is one of the most purely fun games I have played this year. ![]()
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