The first thing you need to understand is that VisualMunge does not munge things, it executes batch scripts that execute the necessary logic to turn raw assets into LVL files. How to use it Preamble: Understanding the munge process Automatically loads the last-saved file list on application startupĭownload the latest release and extract the archive to your project's _BUILD directory. Automatically saves the file list on application exit.Save and load different "presets" of the file list's contents.Ability to check for updates and point user to latest release's download page.For each file, copy the associated LVL file(s) to another directory.Add typical munge.bat files (common, sides, world, etc.) for an entire project to the file list.Auto-detect the munge.bat file inside a selected folder and add it to the file list.Log each file's output in real-time (with timestamps) to a log window and log file.Toggle whether or not certain files will be executed.Zero Munge includes the following features. NET Framework 4.Īt its core, Zero Munge goes through a user-specified list of munge.bat files and executes each one at a time and copies the associated LVL files to the appropriate staging directory. The goal of Zero Munge is to act as a robust replacement for VisualMunge, the automated build tool provided with the SWBF2 mod tools. Please follow this project's page on GitHub for quicker updates.īugs and suggestions can be submitted HERE.
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